The Newest Ambassador
A few hours after JENING’s last post, in which JENING discussed the shortcomings of the second iteration of the Ambassador pistol, Valve released yet another patch which altered the Ambassador yet again! The third and latest version of the Ambassador:
- Delivers full critical hits of about 100 points of damage for each headshot (seemingly without any distance dropoff)
- Remains 15% weaker than the Revolver as to bodyshots
- Remains very inaccurate for a period of time after the first shot is fired
- Still cannot damage buildings (although many have reported that the bullets effectively go through buildings, so that it is possible to snipe out a hiding engineer)
- Will not deliver critical hits for non-headshots, even if kritzkrieged
After testing the new Ambassador for about three or four hours last night (including a few games with JENING’s good friend, and famed TF2 spy, OMFGNinja), JENING concludes that this Ambassador deserves our praise and appreciation! The crit headshots are very powerful and can give a spy a very decisive edge over his enemies if his aim is true! Three headshots will take down a solo heavy from the front — very useful if your backstab happens to slip.
At the same time, headshots are very difficult to get: not only does the gun have no scope (nor should it), but the accuracy dropoff after the first shot is so severe that even point blank shots to an enemy’s head after that first shot will often not register a headshot. Further, the 15% damage reduction to bodyshot damage is very noticeable, and protracted duels against enemies that would have gone your way with the Revolver may often end with a different result when using the Ambassador.
JENING believes that the damage reduction, coupled with the difficulty of getting headshots, fairly balances out the crit headshot feature of the Ambassador. Spies now have two very viable choices: the consistent damage output of the Revolver, or the high risk/high reward gamble of the Ambassador! Neither gun is strictly superior to the other, and JENING believes that both guns can be used to great effect!
The Dead Ringer
JENING finally unlocked the Dead Ringer last night, and was able to experiment with it for a couple of hours. For those unacquainted with the Dead Ringer, JENING understands it to work as follows, based on the several hours JENING was able to use it:
- Your cloak meter must be at full to engage it, which will be visually represented by you flipping out a pocketwatch in your left hand, while holding your weapon in your right
- While engaged, you remain perfectly visible to all enemies and friends alike, but you cannot use your weapon
- If you decide to unengage it before it activates, you can do so immediately (unlike the decloaking wait time on the Invisibility Watch), and then initiate an attack. Assuming your cloak meter is full, you can reengage it right away
- When you are hit by enemy fire while engage, you will drop immediately into cloak while a fake corpse of yours is thrown to the ground. The damage you take from the hit that dropped you into cloak will most often be negligible at best, no matter what you were hit with. The practical effect is that you are essentially invulnerable to that first hit
- Your cloak lasts eight seconds and does not shimmer. You may deactivate it before eight seconds, but no matter when you deactivate it, your cloak meter will be depleted to empty (this was the effect of yesterday’s patch)
- When you decloak, a loud electrical sound (some have compared it to the Tesla Coil from Command & Conquer: Red Alert) will alert all nearby persons to your presence.
JENING found the Dead Ringer to be far more effective than JENING ever imagined. The Dead Ringer shines brightest as an escape weapon. Simply engage it when you’re low on health and an enemy shot that would have killed you will do little to no damage, and you can cleanly escape without having to worry about your cloak shimmering (this feature also reduces the number of seemingly “random” deaths that spies with the Invisibility Watch often suffer while cloaked). In contrast, the Invisibility Watch is not quite as strong as an escape tool since it doesn’t protect you from damage, and your cloak will betray you if the enemy in pursuit is able to roughly guess where you are and fire in that direction.
The Dead Ringer’s most significant drawback, as compared to the Invisibility Watch, is the manner in which it impinges upon a spy’s initiative and surprise. While the damage soak and non-shimmering cloak does allow you to get behind enemy lines, you can only do so after the enemy knows a spy “tried” to get past. If your opponents are good, they will continue to hunt for you and you’ll continually be on the defensive against an alerted team. Even if you are able to get past the line, the loudness of the decloak will put all but the most unobservant of enemies on alert. Also, the fact that you have to wait until the Dead Ringer charges to full to re-engage it (and there is no way to speed up that process) also presents difficulties. In contrast, the Invisibility Watch allows you to truly infiltrate the enemy lines so that you won’t have to reveal your presence to anyone until you are ready to do so.
JENING has concluded that the Dead Ringer presents a good, viable alternative to the Invisibility Watch. The Dead Ringer’s damage soak and helpfulness in aiding escape is a good trade for the initiative advantages of the Invisibility Watch. JENING is a bit concerned that the Dead Ringer’s extremely strong damage soak may present some issues–a rocket to the face probably should be enough to kill a spy–but on the whole, the Dead Ringer does not seem unbalanced. While JENING still prefers the Invisibility Watch, JENING looks forward to testing the Dead Ringer a bit more as well!
The Cloak and Dagger
JENING previously blogged about his thoughts on the Cloak and Dagger. JENING stands by those comments.
JENING invites your thoughts and comments, and encourages you to ask your friends, forums, and communities to join in the discussion!
Posted by Unite S Jening
Posted by Unite S Jening 
Posted by Unite S Jening